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Okay, so 6.0 is out, and I admit I was wrong about Signora being playable in 5.8. However, there have been some MASSIVE developments lately, and all of them suggests that she will be playable soon. In fact, I’m glad I didn’t post this earlier in 5.8 as I was planning to do that as some kind of “postmortem analysis” of the lack of her return in that version, but pushing this back ended up giving me more arguments in favor of her resurrection.

If you haven’t seen the last two posts yet, then you should check part 1 and part 2, as they both give some context for this one. This post simply expands on part 1 as it was becoming too long, and some of the arguments in there are no longer valid.

Table of contents

Why I’m still certain that Signora will be playable

She finally received an official merchandise after 4 years

This is probably the biggest argument for her imminent playability. Recently, Hoyo announced that they’ll be releasing a Harbinger chibi figure blind box in China, which includes her as part of the collectable set, so this means that this is her first official merch that’s released a whopping 4 years after she was executed in Inazuma, and what’s interesting is the details for this specific merch. Here’s the product info, along with machine translations from Google Translate and ChatGPT:


All the possible chibi figures from the blind box



Original product description



Google translated product description


The Google translated image is still somewhat nonsensical, so here’s one from ChatGPT:

盒蛋规则 (Blind Box Rules):

隐藏 (Hidden Figures / Secret Rares):

抽取概率 (Draw Rates):

This is HUGE because not only is Signora included in this blind box unlike Crucabena (which implies she won’t be playable), she’s being marketed as the rarest figure. Normally, merch blind boxes make the “hidden” characters fan-favorites or hype characters, to ensure the rarest item generates the most demand. Putting Signora in this slot is a deliberate choice. If Hoyo really wanted her to “stay irrelevant”, they would’ve just left her out. Instead, they’ve made her the ultimate chase figure. This artificially drives up secondary market prices and creates demand for her. Also, this feels like a signal from Hoyo that they still remember her, and that she’s likely to be relevant again soon.


Aww, look how adorable she is

If Hoyo just wanted “generic hype”, they would’ve made Capitano, Dottore, or Columbina the rarest ones, since they’re top-ranking and “mysterious”, and that would’ve been the obvious move. But instead they chose Scaramouche and Signora, which are ranked far lower, but in which both have extremely vocal fanbases, were “removed” from the Harbinger lineup, and have a tragic, emotionally charged backstory (betrayal / identity crisis and tragic death / lost love respectively).

From a business standpoint, making them the rarest achieves two things. They could use this as some sort of market testing, as their rarity creates artificial scarcity, driving up demand. If resale prices spike and collectors obsess over them, Hoyo can measure how much “pulling power” these characters still have. Also, this allows them to generate free publicity and spark up conversations about her once again. Signora mains who’ve been silent for years now suddenly have a reason to reenter the conversation: “Why make her the rarest if she’s irrelevant?” That’s exactly the kind of buzz a company wants.

I think the inclusion of Scara in the “small hidden” category is likely an attempt at hyping him up once again in order to anticipate for a major plot point in Nod-Krai. Remember that in the teaser, Wanderer had a different reflection on the water, which is him in the original Scara outfit, not to mention that the Simulanka event back in 4.8 suggests his involvement in safeguarding Durin, which is confirmed to be playable in a future 6.x patch. If that’s the case, then it stands to reason that Signora is in the “big hidden” category because it’s a foreshadowing that she will be resurrected in the near future, which would be a huge plot point indeed.

I’ve seen some comments that “she won’t be playable because she and Scara are the rare figures and neither of them really became playable (Scara became Wanderer and switched to a different model)”, or “Hoyo hates Signora because they made her the rarest one”. Well, that’s not how marketing psychology works, and this shows a clear lack of understanding of how big businesses usually operate. Scarcity = value. They made her rare because she’s valuable, not because Hoyo hates her and wants people to forget her. This is especially considering how this merch will be available in CN, the market people have argued to carry the most weight for Hoyo’s decision-making. If Signora wasn’t popular among CN players, she wouldn’t be anywhere in this merch lineup, let alone as the rarest.

For four years she was treated almost like a taboo character: no splash art, no official merch, barely any narrative presence except her death. If Hoyo truly wanted her to stay discarded, the path of least resistance would’ve been to just keep ignoring her. But instead, they chose to do the exact opposite by giving her a merch debut after 4 years, and not just any merch, but in a premium slot (the rarest figure).

This, to me, looks like an attempt at corporate course correction. Companies don’t openly admit “we screwed up”, but they signal it through moves like this. For years detractors used the “no merch = she’s irrelevant” argument, and now that shield is gone. The CN market getting this first is no accident either; if CN fans have indeed been consistently pushing for her, this is Hoyo’s way of showing: “We’re listening. We’re giving her value again”. If anything, this makes her future playability more plausible than ever. They don’t throw marketing weight at someone they’ve written off. They only do this when they see untapped demand worth capitalizing on.

She also received other official merchandise in the form of cards and standees, further solidifying her relevance, especially when compared to Crucabena who isn’t featured in any of them.

She was mentioned by Columbina in one of the voiced quests

This is the second-biggest argument in favor of her return, and supports the pity-baiting theory I’ve mentioned in part 1.

In one of the Selenic Chronicles, which is fully voiced, Columbina says this towards the end:

Traveler: Looks like you’re in a good mood today… / You spoke quite a bit about your past…

The Damselette: Yes. Even though I’ve “run away from home,” I do have some fond memories of it all the same.

The Damselette: Arlecchino and Sandrone treated me quite well, along with…

The Damselette:

Traveler: (That expression… I wonder who she’s thinking about…)

The Damselette: Give me your hand.

Traveler: …Huh? / …Why?

The Damselette: Rosalyne taught me… It’s important to always express gratitude to others.

The Damselette: So, thank you for listening to me.

Traveler: Don’t mention it…

This is important, because unlike the other two Harbingers she mentioned (Arlecchino and Sandrone), she mentioned Signora by her real name, Rosalyne. You see, the Harbingers are usually introduced and referred to by their codenames, because that’s what reinforces their role as the Harbingers, not as vulnerable human beings. Using her true name like this is a deliberate narrative reframing device, as it strips away the intimidating Harbinger persona and instead humanizes her as the woman behind the mask. Also, notice how she still seems to be shaken by her death, as evidenced by her pausing and telling the MC to give her their hand before mentioning Rosalyne. That’s a clear sign of pity-baiting, and it’s essentially Hoyo nudging the audience to empathize with her on a personal level, not just as a villain archetype.

After the huge blunder they did with Signora, Hoyo seems to have developed a formula on how to turn “morally grey” characters into sympathetic, playable ones:

  1. Antagonistic introduction: Each of these characters is first positioned as a threat or obstacle to the MC or their allies. At first, the player is meant to view them with suspicion or fear.
    • Wanderer: Manipulative, arrogant, and dangerous.
    • Arlecchino: Cold and ruthless, intimidating towards Furina.
    • Skirk: Tied to the abyss and enigmatic.
  2. Tragic backstory reveal: We then dive into why they became this way, and the player begins to empathize. Each story is devastating:
    • Wanderer: “Betrayed” by everyone he tried to love, manipulated by the Fatui.
    • Arlecchino: Raised under cruel conditions, forced to suppress her emotions due to her cursed bloodline.
    • Skirk: Survivor of a genocide, haunted by trauma, and forced to bury her past.
  3. Re-contextualization: Now that we know the pain, the cold exterior is reframed as a defense mechanism. They aren’t villains, they’re survivors. Their flaws are humanized, and Hoyo builds them up not as antagonists, but as people.
  4. Path to playability: They’re finally given purpose. They work with the Traveler, find redemption, or at least a meaningful path forward. Then the banner hits. This creates emotional investment, which translates directly into sales.

Columbina explicitly ties Rosalyne to a positive value: “It’s important to always express gratitude to others”. That is not something you write about a villain you intend to keep buried, and it’s exactly what “Step 3” of the pity-bait formula looks like: re-contextualizing negative traits by highlighting a sympathetic core. This also means that Arlecchino’s voice line wasn’t a fluke, but rather foreshadowing, and now we’ve got another Harbinger reinforcing the same narrative shift. You don’t just pity-bait her like this and then double down on it years after the fact unless if you’re setting up a payoff.

If Signora was truly meant to stay dead, they wouldn’t reopen wounds with lines like this because it would just frustrate players. The fact that they’re deliberately putting this back in players’ minds during the Nod-Krai arc (where all Harbingers converge) suggests that they’re setting the stage for her return. Pity-baiting is the prelude to playability, and every other “morally grey” character who got this treatment eventually became a hugely popular banner.

We’ll now just have to see whether Signora’s voice line in Columbina and Sandrone’s profiles will move further up from being placed between Pantalone and Childe, to being placed between Sandrone and Pantalone, which would be her rightful 8th place, or at least have it stay like that instead of being placed at the bottom.

We only got a glimpse of Mare Jivari in 5.8

The 5.8 special program VOD revealed that the majority of Mare Jivari is not yet accessible, suggesting a future major plot unraveling. Why else would they keep us from exploring most of the region if they’re not planning anything big with it?

This sounds like they’re planning to release a character that’s tied to the region, but they’re not ready to reveal it just yet, probably because we’ll only get some more context once we get to Nod-Krai. Also, doing a staggered release like this is a good business opportunity for them to build up hype for the grand reveal of a notable character. Some speculate it could be the Lavawalker, which is almost certainly Enjou as he gives the flower from that artifact set to the MC, but there’s nothing stopping them from connecting it to Signora and doing something like confirming that the liquid fire is indeed liquid phlogiston.

Hoyo would have absolutely no reason to gate the rest of Mare Jivari behind future content if they don’t plan on using it to market something. And because we all know that they sell characters, not stories or games, it stands to reason that an upcoming character is underway, and they will be revealed once the full Mare Jivari is released. To me, the only possibility would be Signora as Enjou himself has stated at the end of the WQ that it’s unlikely for him to cross paths with the MC ever again. Couple that with speculations about the descriptions of “crimson dawn” and “sea of flame” in her description in the archive, and you get a pretty strong candidate for which character might show up with the expansion.

The Pyro gnosis still hasn’t been stolen yet

This ties to the previous point and is something that some detractors hilariously overlook when they argue Signora can’t return: who’s gonna steal the gnosis after Capitano failed to do exactly that? As of 6.0, the gnosis is still in Mavuika’s hands, and the fact that they’re currently setting the gnosis heist lore aside means that they’ll have to explore it later and maybe surprise the audience.

The entirety of the Harbingers are all focused on dealing with the Wild Hunt, so none of them seem to be interested in retrieving the final gnosis as of now. Having her return in Mare Jivari and steal the gnosis while everyone else is distracted would be a good way to reestablish her relevance and reinstate her position as the 8th Harbinger, which could satisfy the part of the community who wants her back as a Harbinger and with her original design.

There are two unknown IDs that don’t belong to anyone in 6.x

HomDGCat, a reliable Genshin leaker with a good track record, has published a playable character ID list for Nod-Krai, and we can make some educated guesses as to how they could possibly release Signora in 6.x.

Hoyo has always consistently released 17 characters for each major version, so we can make an assumption that there will be 17 characters released in 6.x. The UGC characters likely won’t count towards this as they were only intended for use in custom game modes, and datamined info from HoneyHunter suggests that these don’t have proper icons, constellations, VAs, and ascension materials, which indicates they weren’t meant to be used in free roam. This means that in addition to the six unknown IDs 126, 127, and 129 - 132, there are two potential unknown IDs 134 and 135 following Sandrone.

Now here’s my speculation of the unknown IDs:

This leaves us with two remaining unknown IDs. We currently don’t know who these two IDs belong to, but it’s certainly possible that one of these could be Signora. After all, out of the 11 Harbingers, only 5 are playable or will be playable as of now, and they’d probably want to release the lower-ranking Harbingers as soon as possible before the higher-ranking ones like Pierro, Capitano, Dottore and Columbina start to cannibalize on their sales too much as players who are indifferent to the Harbingers may be psychologically more likely to focus on the highest-ranking characters than lower ones as they give the impression of being the “best”.

Releasing Signora alongside Sandrone and Columbina in 6.x and then Pantalone alongside Pulcinella in 7.x would be a great way to get rid of them from the waitlist and ensures that Pierro, Capitano, and Dottore can be released last in Snezhnaya and Khaenri’ah without killing the revenue of the lesser Harbingers.

Signora being irrelevant to the story means nothing

This ties to my previous point about Mare Jivari. Some argue that Signora’s return would be pointless as she’s no longer relevant to the story, which makes her playability very unlikely. Well, guess what? Bennett has been pretty much irrelevant in the main story for a while, and yet he got an entire lore dump in 5.8 anyway, with Hoyo exploring his Natlan background and his constellation showing up in the fake Mare Jivari.

Then there’s also the fact that Skirk literally just came outta nowhere in Liyue on 5.7, after not hearing back from her since she last showed up in 4.2’s AQ, and without any story relevance in Natlan. They even made a whole-ass backstory about how she was the sole survivor of her planet and gave us a sob story of someone who was forced to shut out her emotions after all she’s been through. All of this without any prior build-ups in 5.x or even later versions of 4.x.

What’s stopping them from doing the same thing with Signora and reveal the fact that her liquid fire turns out to be liquid phlogiston, or simply her busting that coffin open in Snezhnaya once we get there?

While we didn’t get any new playable Harbingers in 5.x, we’re still able to look at the pull count for Arlecchino (the only Harbinger who was rerun in 5.x), and compare it against other banners.

When including debut banners, it might seem as if her pull count wasn’t really all that great, only sitting at the 9th place, and trailing behind Furina’s rerun. However, do note that those two banners were the only rerun banners that made it to the top 10, so that’s still quite an impressive feat.

However, if we filter this to only include reruns, then Arlecchino sits at an impressively high 2nd place, leaving the rest of the top 10 behind except for Neuvillette, and was far more frequently pulled than even Mavuika’s rerun. This is surprising, considering how Archon reruns are typically highly anticipated, as evidenced by how many people are still pulling for Furina on her 2nd rerun, and it shows that Mavuika might have flopped after her debut.

This is another evidence that the Harbingers are highly desirable among the community, and by leaving Signora unplayable, they’re likely to miss out on potentially massive banner revenues, both in the short-term (her debut), and long-term (her subsequent reruns).


Top 10 most pulled characters in versions 5.0 - 5.8, including reruns



Top 10 most pulled characters in versions 5.0 - 5.8, reruns only

Columbina’s and Sandrone’s release might be intended to test the waters before releasing Signora

With Columbina and Sandrone being finally confirmed to be playable by reputable leakers, this means that they’ve released all the female Harbingers except Signora. If we assume that Mare Jivari or Signora isn’t in Nod-Krai, I can’t help but think that this could be a litmus test to gauge the potential success of Signora’s banner. While they probably have internal projections, nothing speaks louder than the final revenue numbers from their banners, and they might use those to figure out things like what people want or don’t want in a Harbinger kit or which story elements would make the most impact for the audience and entice them to pull the banner.

Also, by making it seem like they’re releasing all the female Harbingers but Signora, they’re creating a powerful effect where the lack of her banner sticks out like a sore thumb, which keeps her relevant in community discussions and builds anticipation for a potential future reveal.

Character design, kits, and playability are not set in stone

One of the arguments that are frequently thrown by Signora detractors is that Hoyo is unlikely to change their mind when it comes to kits and playability. However, I’d like to once again emphasize that business plans are usually not set in stone, and if they feel like they could make some changes to improve their product or profits, they would absolutely do that. There’s evidence that proves this:

The similarities between the symbol in her boss fight and the Eroded Sunfire

Some people have noticed that the symbol that shows up when you try to one-shot Signora in the first phase looks fairly similar to the weapon held by the Lord of Eroded Primal Fire, and by extension, the Eroded Sunfire item. This symbol is unique to this boss fight, and it’s currently unknown if this is related to anything. It also looks different from the Harbinger logo. However, its shape does bear some similarities to the aforementioned Eroded Sunfire, albeit not completely (the circle in the middle is missing).


Left: the symbol on the ground if you try to one-shot Signora in her boss fight. Right: Eroded Sunfire icon

“Ruzicka” being mentioned in a 3.6 event

This is an older theory that’s worth mentioning simply because most people have forgotten about it. In “A Parade of Providence”, specifically, during the quest “Sachin’s Article”, an NPC named Huvishka said:

Many people say that the Spantamad Darshan produces many talented people, such as Cyrus, Ruzicka, Lisa, Cyno…

Cyrus refers to an NPC in Sumeru which is a retired Akademiya professor. Lisa and Cyno are obviously the playable characters, but who is Ruzicka? She doesn’t appear to correspond to any NPCs in the game, and was only mentioned in this event dialogue and never again. This is suspicious, because Růžička means “little rose” in Czech. And guess what Rosalyne means? That’s right, “beautiful rose”. Ruzicka also sounds a bit like an abbreviated form of Rosalyne-Kruzchka. Then there’s also the fact that Signora studied at the Akademiya prior to her Crimson Witch transformation, so this may or may not be a subtle hint of Signora under a different name.

If this really refers to Signora, then they can’t just name-drop Rosalyne because that would’ve been way too obvious, so they settled with Ruzicka as a nod to her, in order to minimize suspicion and get people to shrug it off and not to think too hard about it.

Analogies to help people understand the reality of business strategies

I’d like to put this here because I feel like the detractors who argue against Signora’s return don’t get how marketing actually works. I’m not expecting them to change or anything, but it’s evident that they only rely on the low-hanging fruits like “she’s turned into ashes” or “her death was deserved because she kicked Venti” rather than looking at how businesses work and the workplace politics surrounding them. Companies spend millions or even billions of dollars on marketing to ensure their product sells, and Hoyo is no exception. If they deem a past strategy to be a failure or unsustainable, they will pivot and change course to one that’s more likely to be successful. Expecting Hoyo to stay true to their original plans is unrealistic from a financial perspective, and their marketing department is unlikely to keep this decision forever when there’s an overwhelming amount of data that suggests this is a bad business move.

The BMW M1 analogy

I saw a video about the BMW M1 and how it was a commercial failure despite being widely praised by critics, and I think this is a great analogy for the biggest flaw with the detractors’ argument of “Signora should stay dead and people should move on”.

At 12:57, the host said “the M1 was, despite its good looks, its supercar provenance, its spectacular performance, good build quality, and universal praise, a failure”, and that “people don’t actually want to drive a race car on the road. What the people want is cars with a hint of Motorsport, and all it takes is some extra power here, a spoiler over there, and a couple M-badges… and then people open their wallets and pay through the nose for nothing more than a glorified sport package”. “BMW isn’t in business to make cars. BMW is in business to make money”.

Think of it like this: the M1 was a masterpiece of engineering. It was a true “race car for the road”. From a purist, engineering-first perspective, it was a perfect product, and the car equivalent of a tragic, narratively consistent story where dead characters stay dead; a piece of art created for the purists.

But in the end, “people don’t actually want to drive a race car on the road”. They wanted the fantasy of racing packaged in a comfortable car that’s practical and viable as a daily driver. As a result, the M1 was a commercial disaster. BMW struggled to sell them, eventually having to offer massive discounts, and they only sold a fraction of their initial goal. However, the idea of the M1, the “glorified sport package”, went on to become the foundation of their wildly successful M-Division, a multi-billion-dollar business that sells everyday cars with performance tweaks, aggressive styling, and M-badges. Suddenly, people lined up to buy them. The “spirit” of the M1 became the foundation of a highly profitable business.

This is pretty much analogous to the Signora situation. A writing team, operating like the engineers at BMW, might create what they see as a perfect, “narratively consistent world where dead characters stay dead”. They might even get praised by Signora detractors for their commitment to these tragic stakes. This is their “BMW M1”, a well-crafted (in the detractors’ and writers’ eyes) but ultimately niche product.

However, just like car buyers didn’t want a literal race car, most Genshin players don’t want permanently dead, unplayable villains. They want the fantasy of a powerful Harbinger in their party: badass and lore-rich but redeemable. They’re opening their wallets and paying through the nose for the experience of these characters, not for the abstract purity of a story where they die and don’t have their banners released.

If Hoyo continues to defend their controversial “plot device” for no other reason than a commitment to a 4-year-old narrative decision (which isn’t even explicitly stated or legally binding to begin with), they risk repeating BMW’s mistake. They’re offering a product (a tragic, finished story) to a market that is loudly and clearly demanding a different one (a playable, redeemed character). By releasing filler or side characters instead of established, lore-significant ones, they’re choosing to make less desirable products while their major characters gather dust.

A company composed solely of writers, like a company of engineers, risks creating a product that is technically sound but commercially unviable. The success of a live-service game, just like the success of a car company, depends on finding the perfect balance between the vision of the writers/engineers and the desires of the consumers. Just like BMW, Hoyo isn’t in business to make narratively consistent stories where dead characters stay dead. Hoyo is in business to make money by selling characters.

The compact phone analogy

This is something I’ve personally seen as a phone enthusiast. For years, people have wanted compact flagships because proponents argue that bigger phones are more difficult to use and require a ton of finger gymnastics, and that most compact phones on the market are either low-end or midrange phones, with mediocre or even poor hardware and software support. But every single time a company tries to do that, they’re hit with the realization that the market is too niche to justify their existence.

Major companies like Apple (with their iPhone mini), Asus (Zenfone 8/9/10), Samsung (Galaxy S3 - S5 mini and Galaxy Alpha), and Sony (Xperia Compact series) listened to this feedback and invested heavily in creating these niche products. They gave the vocal minority exactly what they asked for.

But then the sales data came in, and the truth was undeniable. While a small group loved them, the vast majority of consumers, when it came time to actually spend their money, chose the bigger phones. They prioritized larger screens for media consumption and the bigger batteries that came with a larger chassis, and they just didn’t think the improved ergonomics of smaller phones was a good enough reason to choose smaller phones over the bigger ones.

Because these things sell so poorly, every single one of these companies came to the same conclusion: the “small phone” market, despite being loud, was too niche to justify the investment. They all pivoted back to the more profitable big phones.

Now, how is this similar to the Signora detractors? Well, those who want her to stay dead (analogous to the “small phones”) argue that people should move on and just pull for any of the new characters, including filler or less significant characters such as Navia, Mualani or Flins, instead of clinging on to hopes for her return. These are characters with less narrative weight or those who appear in the story for a shorter time. While they may have their own dedicated fanbases (just like the small phone enthusiasts), their overall market performance can be less predictable and often lower than the major, established characters. They are, in a business sense, a higher-risk, lower-reward product.

By comparison, there’s the Archons and Harbingers, which are analogous to the “big phones”, and they’re the lore powerhouses. They are the characters at the very center of the game’s multi-year narrative and generate a ton of hype whenever they’re announced to be playable or even simply showing up in the AQ. Not only that, they have deep lore significance and a proven track record of generating massive banner revenue. Basically, they’re the safe, reliable, blockbuster products.

Just as Apple, Asus, Samsung and Sony’s marketing and finance teams looked at the sales data and concluded that continuing to invest in a niche product was illogical, Hoyo’s teams are probably gonna look at their data and realize that the massive success of Wanderer and Arlecchino gave them irrefutable proof of what the broader market wants: playable Harbingers.

The marketing and product management teams can just go to the writing team and say, “We understand the narrative choice you made with Signora. However, the market data is conclusive. Our audience overwhelmingly prefers and spends more money on the major (‘big phone’) characters; the lore-heavy, narratively significant Harbingers. Continuing to release less popular filler / side (‘small phone’) characters while ignoring a proven major character like Signora is not a viable long-term strategy”.

And this is how a business decision overrides a creative one. The reluctance of a writer to revisit a past plot point is gonna be less powerful than the company’s need to create products that the majority of its customers actually want to buy. This, once again, proves that in the end, the market always decides.

In fact, this could actually be the reason why they’ve been introducing six major characters who are likely to be playable in Nod-Krai: Columbina, Sandrone, Alice, Nicole, Varka and Durin. They probably realized that releasing too many filler or side characters like Varesa or Lauma isn’t going to be sustainable as their sales tend to be mediocre or poor even when compared to reruns of Archons or Harbingers, and the story is so far along that Hoyo doesn’t have room for another filler every patch without players feeling cheated. People have been sitting on years of unanswered teasers (Varka, Alice, Harbingers, Hexenzirkel), and if they didn’t start cashing in those promises now, they’d risk alienating players who’ve been waiting since the game’s launch.

Vote with your wallet

I’ve seen the drama revolving around Harbingers on r/FatuiHQ, which is honestly quite stupid and should’ve never happened to begin with, and those who were involved in this are no different than Signora’s haters. All I can say is this: if you want your Harbingers to become playable, then vote with your wallet and pull Columbina, Sandrone and all future playable Harbingers. Remember, all Harbingers are grouped into the same category, so the success of one of the banners can encourage them to rethink their strategies when it comes to releasing others, and perhaps even launch them sooner.

I’m personally willing to get Columbina and Sandrone’s constellations/signature weapons if it turns out Signora isn’t in Nod-Krai. I believe in this principle and I think if those two Harbingers become really successful, then they might prioritize Signora’s return because like I’ve said, the fact that they’ve released all female Harbingers except Signora implies that they’re testing the waters to estimate how successful her banner will be, and if they both turn out to be a huge hit, then they might even expedite her release as a playable character.

Conclusion: They’re setting the stage for her playability

With all the new evidence that has surfaced so far, Signora’s release is no longer a matter of if, but when. My prediction? Either 2026 in 6.x with the release of Mare Jivari, or 2027 in 7.x with Snezhnaya, maybe with her literally busting that coffin open and making a huge reveal. The fact that they’re making her the most sought-after item in the Harbinger blind box, along with further evidence of pity-baiting, means that they’re slowly bringing her back into relevance and trying to get people to talk about her more often, in order to build up hype and anticipation for her launch.

It’s honestly quite amazing to finally start seeing the light at the end of the tunnel, and I really hope her eventual resurrection would be one of Genshin’s peak moments, finally silencing all the detractors for good, and maybe even get some of them to apologize for harassing Signora mains.